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ISDCaptain01

Member Since 29 Jul 2012
Offline Last Active Jan 19 2015 12:09 PM

Topics I've Started

Rate the code of my game!

06 November 2014 - 02:15 AM

I finished this 2 months ago but I feel like I should share it here:

Heres a video of an uncomplete build:


Why not post a video of the finished version? It crashed often, that's why I could not record it to the finish point.

Heres the entire engine if you guys want to download it:
https://www.dropbox.com/sh/ja99dfxbp0opnc1/AADXrhPzdoui1ivcWBdA_s-fa?dl=0
download it as a complete zip file

As for those of you who just want to install and run it:
https://www.dropbox.com/home/zelda%202

This was huge drain on my mind. I just don't feel like coding anymore after this game and haven't even touched C++ since late September.

Take a look at my code and give me some feedback for the last time!


Whats the point in hobby game programming?

13 September 2014 - 06:25 PM

Lately, I've been getting the feeling that all the hobby work I do is pretty much for nothing. Why spend the countless hours learning the material, making a kick ass portfolio, and improving the skills when there is no potential career or income in this field? Hell, I don't even have the relevant degree, that alone automatically kills majority of my chances of turning this into career. Why do you continue programming games when there is no future or payoff? I feel like ive been living a double life, due to my failure in college CS which led me to this path. I never should've put this effort when there is nothing to gain other than "fun". I don't know, maybe im getting depressed and need to take a break.


Check out my Zelda 2 clone

29 August 2014 - 02:52 AM

This is probably the biggest and most complicated game Ive created yet. For this one, I decided to gather all the reusable algorithms/functions/classes from my previous games and create a 2d side scrolling engine which will make programming all of my future games much easier. It includes content agnostic ways of handling input, sound effects, 2d sprite rendering, parallax scrolling, primitive AI, basic collision dectection etc. Anyways Ill show you guys a vid of the game so far (it isn't complete yet):

 

https://www.youtube.com/watch?v=z7GfkXkirwc&list=UUnzr_bemapQA1BxIvi-BUCg

 

 

Let me know what you think so far.


beginning opengl game programming 2nd edition.

09 August 2014 - 03:45 PM

Has anyone read this book? Im thinking about getting because i want to get started in opengl game programming. It claims to use opengl 3.0. If anyone knows if its a good read let me know your opinion.

How did you get into the industry?

23 July 2014 - 02:03 AM

That's right, tell me your story of how you started working in the game industry. I want to see the different variety of ways people got in. So start busting out your tales folks.


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