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kotoko

Member Since 30 Jul 2012
Offline Last Active Oct 03 2012 10:08 AM

Posts I've Made

In Topic: How to calculate the points of a triangle strip from a line?

08 August 2012 - 02:10 AM

I see.

I actually have yaw-pitch-roll, just didn't know it was easier.
I'll use Pi for location and your system for the vectors.


Is this written in any kind of tutorial/book/crash course?

In Topic: How to calculate the points of a triangle strip from a line?

07 August 2012 - 09:37 AM

Thank you so much for your answer!

I have a few questions though. Sorry if they are very basic.

The data I have acess to is (using your notation) Pi, Pi+1 and Phi or the Roll angle.
I know that f = (Pi+1)-Pi
For u, the idea was to rotate the unitary y vector according to Phi. But I don't remember how to apply a rotation to a vector.
Finally, for s, I was planning to calculate the normal of f and u.

How do I rotate?

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