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Member Since 31 Jul 2012
Offline Last Active Aug 02 2012 04:00 AM

Posts I've Made

In Topic: first time game design, which language would you recommend?

31 July 2012 - 07:08 PM

Game Maker and then head over to a language when i understand the basic ideas more?

To understand game design you should start out with something like this, or you should completely finish a game that's going to be way lower on the skill set. Like a text adventure or tic-tac-toe. Fully understand what it is you need to make a good game and then begin designing the game that you want. Not before.

what lanuage would you recommend for a beginner for this type of game?

If you want to jump straight into it then I recommend Python. I use it all the time to make simple games when I'm bored, the syntax is easily read from a noobie standpoint. After learning Python you can get Python's lib called Pygame which will handle sounds, graphics, and keystrokes/mouse clicks. Only more to Pygame once you fully understand Python though, seriously I didn't listen and I was so fucking confused bro. You need to fully understand why you are programming what you're programming.

And a last note on making a game. If you are the only one making a game then you need to learn how to design, program, and do artwork for a game. Making a game is not a half ass/easy thing that a lot of people think it is. It is filled with a lot of boring and hard hours of work, but at the end of all that pain, sweat, and tears you get a good end-result.

In Topic: Introducing Mehself

31 July 2012 - 06:48 PM

Lmao. Is this your small minded attempt to poke fun at me?

yup with a small grain of truth implied in the advice as well.

Okay, thanks mayne!

In Topic: Introducing Mehself

31 July 2012 - 06:42 PM

Thanks for the reply, but I only like 2 of your tips bro.

  • Try to avoid disguised profanity. It merely points to a lack of ability to come up with something far more clever and entertaining to the small minded people like myself.

Posted Image

and what sound does * make?

Lmao. Is this your small minded attempt to poke fun at me?

In Topic: Alternative minecraft

31 July 2012 - 06:38 PM

Me personally in minecraft its all the same. Materials that you mine all seem the same as in red stone, lapis lazuli, diamond, iron, coal, etc all have the same block design, just different colors. My suggestion is to really set them apart from each other. Instead of it be all blocks change up the formats and make it so that its not just all 3d blocks. Cylidrical blocks, square blocks, rectangular blocks, all of these to me would make the game unique.

Minecraft is a game about blocks. I'll just state that real quick. It's made to be a build blocks game, like legos. Something that caught my attention about your post was that you think by changing the shape of mineral blocks would make it a unique thing... No it wouldn't. How would it at all make it "unique"? Lol.

As to the original poster, Minecraft has no disadvantages because the entire game is modable. If you don't like the texture of things you can simple create one yourself or pick from a long list of textures made by other people, don't like how something works then change it for find someone who already did, etc. Minecraft really only has small, small disadvantages.

In Topic: Why do most FPS games have 2 teams?

31 July 2012 - 06:29 PM

Having 2 teams means better strategy and gameplay for both teams. I've played a game on Reach where there's 4 teams and it's just a mindless death pool. You really can't take positions, camp, or coordinate anything because everyone is running around with their heads cut off. Lmao.