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Member Since 01 Aug 2012
Offline Last Active Nov 22 2015 10:28 AM

Posts I've Made

In Topic: Scenario Adaotation

03 August 2012 - 03:34 AM

I have some documents for working with Drools. But I didn't know how to integrate it with .NET.
I thinks that's what I need!
thanks so muchPosted Image

In Topic: Scenario Adaotation

03 August 2012 - 12:44 AM

The game can be a simple 2D game. I work with XNA to create the game. My game's scenario should adapt itself to the history of player's actions within the game and current game world state.I want to use Drools Rule Engine in order to capture player's actions and use them for adaptation, but I don't know how should I do that. How could I use this rule engine in Microsoft XNA?