Jump to content

  • Log In with Google      Sign In   
  • Create Account

Glass_Knife

Member Since 08 Aug 2001
Offline Last Active Yesterday, 05:32 PM

Posts I've Made

In Topic: how to chose open_gl libary?

28 May 2016 - 03:45 PM

Throw a coin.

 

EDIT: Omg I downvoted GlassKnife by mistake, sorry!  :unsure:

 

I am sadness


In Topic: how to chose open_gl libary?

26 May 2016 - 01:46 PM

My latest OpenGL project, where I did all the graphics from scratch, used:

 

https://www.libsdl.org/ - SDL for window and input

https://github.com/nothings/stb - stb_image to save png files

http://glm.g-truc.net/0.9.7/index.html - glm library for math

http://glew.sourceforge.net/ - glew for loading the OpenGL version

 

I've had no problems with Windows, Linux, or Mac so far.  These things work well, but get out of your way and let you code.

 

As you learn more, you can replace these libraries with your own code if you really want to understand everything, but it's just too hard to start from scratch when you've never done this before.


In Topic: Can I write a browser game only using Java?

26 May 2016 - 11:49 AM

 

Yes you can, using the built in Java Applet

 

 Please note that a lot of folks do not have Java enabled in their web browser.

 

I strongly advise against this. Java Applets are a huge security hole, not to mention the negative reputation they have. Much better just to go with LibGDX. Code everything in Java and deploy to HTML5/JS, Android, iOS, PC, Mac, Linux and who knows what else.

 

^^^ This

 

I wrote the book on Java game programming, and even I say don't try this.  Your time is better spent literally doing anything else.


In Topic: Are Third Party Game Engines the Future

26 May 2016 - 11:03 AM

If the resource pipeline isn't in place when work starts, lots of stuff will have to redone to a format that works.  This can take a surprising amount of time.


In Topic: Are Third Party Game Engines the Future

26 May 2016 - 09:58 AM

Also, remember that if you're one or two people, you can make your own tech.  But you can't just tell 50 people to go get to work while you make the engine.  What are the artists, composers, and game designers going to use?  They don't want to redo everything once the engine is done.  


PARTNERS