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Glass_Knife

Member Since 08 Aug 2001
Offline Last Active Today, 12:32 AM

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+1Logged inYesterday, 09:37 PM
+1Voted up The "action" systems that 2D game frameworks all now have...Yesterday, 10:25 AM
+1Voted up The "action" systems that 2D game frameworks all now have...Yesterday, 10:24 AM
+1Voted up The "action" systems that 2D game frameworks all now have...Yesterday, 10:24 AM
+1Voted up The "action" systems that 2D game frameworks all now have...Yesterday, 10:24 AM
+1Voted up Quick C++ question on pointersYesterday, 10:23 AM
+1Voted up Quick C++ question on pointersYesterday, 10:23 AM
+1Voted up Quick C++ question on pointersYesterday, 10:23 AM
+3The "action" systems that 2D game frameworks all now have...Nov 25 2014 10:39 PM
+3Rendering sprite on isometric tilemap (LibGDX)Nov 25 2014 10:39 PM
+3Rendering sprite on isometric tilemap (LibGDX)Nov 25 2014 10:39 PM
+1Logged inNov 25 2014 06:07 PM
+1Voted up real time reflections from arbitory surfaces.Nov 25 2014 05:52 PM
+3real time reflections from any surfaceNov 25 2014 05:04 PM
+3The "action" systems that 2D game frameworks all now have...Nov 25 2014 04:05 PM
+1Voted up The "action" systems that 2D game frameworks all now have...Nov 25 2014 02:57 PM
+3Game Development.Nov 25 2014 07:32 AM
+3Game Development.Nov 24 2014 11:49 PM
+1Logged inNov 24 2014 06:03 PM
+1Voted up Looking for a very specific tutorial onlineNov 24 2014 11:18 AM
+1Voted up Funniest line of code ever ?Nov 24 2014 11:07 AM
+3Game Development.Nov 24 2014 11:00 AM
+3Game Development.Nov 24 2014 07:00 AM
+1Logged inNov 23 2014 06:31 PM
+1Voted up Game Development.Nov 23 2014 01:18 PM
+1Voted up introducing myself, guidance requestedNov 23 2014 01:09 PM
+1Voted up Funniest line of code ever ?Nov 23 2014 10:02 AM
+1Voted up Funniest line of code ever ?Nov 23 2014 10:02 AM
+3Game Development.Nov 23 2014 12:54 AM
+1Logged inNov 22 2014 06:54 PM
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