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Glass_Knife

Member Since 08 Aug 2001
Offline Last Active Today, 06:26 AM

Topics I've Started

Has anyone tried the Squirrel scripting language?

29 April 2015 - 09:50 AM

http://squirrel-lang.org/

 

I was reading through some of the Thimbleweed Park devlogs, and I noticed they decided on scripting with Squirrel.  Has anyone out there in Gamedev.net used this?  It looks interesting.

 

Here's an example of what peaked my interest:

http://blog.thimbleweedpark.com/scripting_test


Modern OpenGL Tutorials

10 April 2015 - 07:01 AM

Hey Gamedev,

 

I know the topic of moder OpenGL tutorials comes up a lot, and I stumbled across some great tutorial videos.

 

The first one is here:  

The list of videos is here:  https://www.youtube.com/user/jeffchastine/videos

 

If you are searching for modern opengl tutorials, give these a try.  They may help.

Enjoy!

 


Why didn't somebody tell me?

25 March 2015 - 12:38 PM

Much like bugs, sometimes you learn about something that everyone else knows and just assumes you know.  And you think, "Why didn't somebody tell me?"

 

For example, I've been saying "for all intensive purposes" my whole life, only to discover the phrase is actually "for all intents and purposes".

 

Also, my wife just informed me that the song "Take me to church" is about secret sex stuff.  Whaaaaaaat?

 

Anyway, please post away.  I bet you're not the only one who didn't know.

 

My real one is:  Java has a string formatter for platform specific carriage returns.  


System.out.format( "Debugging var: %s%n", value );  // %n ??? All this time...

Any advice for Ludum Dare music generation

24 March 2015 - 11:11 AM

So I'm doing the next Ludum Dare.  They have a list of software to use to make music.

 

http://ludumdare.com/compo/tools/

 

Does anyone have any experience with these or others?

 

Before you ask, I've been playing piano for 30 years and was a professional musician for 10, so no worries about that stuff.


Article suggestions

07 February 2015 - 09:19 AM

It's been too long since I wrote anything.  I have some ideas, and I would like to know which one you would want to read.  My ideas are (in no particular order):

 

* OpenGL and Java - It is such a pain to get this working.  Mac, Windows, Linux, different versions, jar files and native libraries.  I think I spent two days trying to get a 3D display in our app at work.  Then I got home and found out I used the wrong GL interface and it wouldn't run on my Mac.

 

* Software Rendering from Scratch - A while ago I wrote a software rendering engine from scratch in Java.  Grabbed the pixel array from a buffered image and off I went.  I got as far as lit, textured, clipped polygons.  Boy, do you learn a lot doing this from scratch.

 

* WebGL Playground - I recently figured out how to get live Javascript editing with Sublime Text and Chrome to work to allow instant changes to a WebGL example.  This seems like a cool way to explore and learn about 3D graphics.


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