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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Dezachu

Member Since 02 Aug 2012
Offline Last Active Dec 01 2012 11:29 AM
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Posts I've Made

In Topic: self taught programmer, becoming more well rounded and earning some money to...

01 December 2012 - 11:11 AM

Like what one of the other guys said, I've been told it's entirely down to what you have in your portfolio; most companies won't care for what you SAY you can do.

I found a good article the other day and shared it with my coursemates. It was appreciated by them, maybe it can help you too :)

http://www.gamecareerguide.com/features/655/how_to_make_a_game_programming_.php

As for any make-money-fast schemes, you'll struggle. That's why we're encouraged during our 3-year course to ALWAYS be adding to our portfolio :/ It's not something you can do over night, it takes a fair amount of time to get a solid portfolio up that'll earn you the jobs you want.

Saying that, if you're really that desperate to make money and you're relatively confident in your abiltiies, why not give this site a look at?

http://www.freelancer.co.uk/jobs/Java/

Again, you may need to show some previous work (portfolio, portfolio, portfolio!) in order to be taken seriously but if you want it that bad this could be a good place to start.


Good luck mate and hope your situation improves soon!

In Topic: SFML - Key Presses?

28 November 2012 - 05:53 PM

Thanks, I'll try implementing it later :)

In Topic: #pragma once

29 September 2012 - 09:26 AM

I'll stick with #pragma for now then and if I run into any problems I'll switch to include guards then. Thanks all :)

In Topic: #pragma once

29 September 2012 - 08:39 AM

Wow, cheers for all the replies guys :)

Basically #ifndef is understood by more compilers, but pragma is more efficient? My programs aren't going to be HUGE as I'm only just learning - I guess ifndef is better to work with for now?

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