I've been looking for an advanced book devoted entirely to game development in C++ using either OpenGL or DirectX. There are a few I found but they are either meant for beginners (thus explaining only the basics) or devoted entirely to DirectX/OpenGL alone. I need a book that's main focus is game development and that also explains all the advanced patterns/standards of the industry. A book, after which I should posses the theoretical knowledge of creating own engine, such as those found in the modern games.
Can anyone recommend such book? I'd appreciate any advice.
I was thinking about using BitLocker on my Windows machine to protect all my files. I am not sure, however, how it will affect my computer's overall performance. I've read somewhere that loading times from HDD are indeed higher but that it also depends a lot on the CPU and in some cases there may be almost no difference.
Is it true? I'm sure someone here has been working or at least seen this technology in use. I would really appreciate your opinions and some actual data if possible.