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3Ddreamer

Member Since 04 Aug 2012
Offline Last Active Yesterday, 10:36 AM
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Topics I've Started

GUI Editor Recommendations

11 May 2013 - 03:21 AM

Hi, everyone

 

What I am seeking is a commonly used GUI editor program which we may see used in many game engines, if possible.   I use GIMP and Inkscape, so I want to use one or both of them in the GUI creation pipeline. The jMonkey, Mono, and Unity3D engines I have in my computer but I would prefer to have my next GUI project here to be displayed on my screen as a console application with vector graphics but could embed rasterized images at a later time.  I know some Java and C#, but I have heard about customizable GUIs which can be configured to simply open any folder or file, which I would prefer for this particular project.  Windows is my OS.  A cross-platform GUI editor program would be ideal but if it only targets Windows, then I can make use of that on some projects in the future.

 

My goal is to have a GUI displayed on my screen with at least one functioning button by this evening.

 

Any and all suggestions would be appreciated. smile.png

 

 

Clinton


Java Insight for a Beginner

18 March 2013 - 09:50 PM

Hello,

 

smile.png

 

 

For a job project, I am working on a 2D game based on jMonkey.  OpenGL 2.1 and JDK 6 with Neatbeans 7.3 comes for the latest jMonkey that I have. Game will be cross platform on Windows XP or higher and Macs at first and eventually on mobiles.  LAN capability would be nice early but a definite need in about a year or less from today.

 

The game will be heavy user interface involved because it will be text based.  To be able to click on the titles of text passages or answer selections will be a must and I would like to plan for mobile or tablet users to be able to touch select in place of clicking on the selections.  Basically, the user reads the text in the user interface and makes a selection about what to do. In certain situations, an image would appear in the interface which corresponds with a particular selection. Later at the end of the game, their performance is evaluated and summarized for them.  I want to leave open the possibility of adding sound in the future.  A custom editor for configuring the game, changing, and added content will be a must.  The game must have modular coding in order to swap or turn coding on or off.  For many Java programmers out there this would be fairly straight and easy, but for me switching from C# to Java at still a beginner level it will be a welcomed challenge.

 

The Question:

 

May I have basic suggestions that I could use from you to help me navigate in this game development with Java and also pitfalls to beware?

 

Should I target Java Runtime or just focus only on OpenGL implementation?

 

smile.png

 

 

The Dreamer


Copyright Compliance - Coding Authentication

10 March 2013 - 09:47 PM

Hi,

 

There is no way to make this quick, so bear with me, please.

 

I need a good general picture of what I am actually facing with two companies now and will certainly need again within the next couple years in the tools and knowledge to check for copyright compliance.  This is a kind of "point me in the right direction" kind of thread.smile.png    I have a nondisclosure agreement in my situation, so please don't ask about company matters.

 

The time has come for me to learn how to evaluate coding for originality and copyright reasons. Once in a while I have read a single reply here or brief conversation about it there, but after searching I see the need to start a thread on it.  I did not put this in business and law because some of the things in here not related to it and it is more IT.

 

I know almost nothing about this, so please be patient.  Technical help is sought here and not business or law help which are covered by my company. Yes - it is in our industry. smile.png

 

 

 

Subject:  Checking Copyright Compliance of Coding - Verify that code is not in violation of copyright. (Makes me wonder about software to check compliance and make a copyright all in one)

 

 

Questions:  Where can I go here at gamedev or online to learn about how to verify the copyright compliance of coding done by me or other coders?

 

What software, procedures, and documents do you use for this?

 

How does copyright compliance checking fit into Software Configuration Management or relate to it?  (For example, the following year a new version of the software is released with the next year's copyright, so wouldn't SCM have a part in it or implement the check for copyright compliance?)

 

What team or department of a company should be responsible for checking copyright compliance? (SCM?)

 

 

 

Note:

The core need is to be able to evaluate that the coding which our company will be using is not violating someone else's copyright ( and if so, let us know who the party is so we may attempt to obtain permission to use the coding which is in question if possible.)

 

We are talking about verifying that coding sent to or from us does not violate someone's copyright in the world for accountability purposes.  We do not steal, copy and paste, and hope for the best, okay?

 

We want to make sure that the coders are not stealing and violating other's copyright to the best of our ability. We want all code used in our software to be legal.

 

 

 

 

 

Clinton


Browser Game: URL Playlist

03 March 2013 - 08:04 PM

Hi,

 

 

I am working on a little project to make a game which loads web addresses from a playlist of URLs.  The game will be a kind of "Name That Song", but could also be used for other web content.  The playlist would be saved from existing website URLs, basically user programmable.  I would like them to also load in the game at random, but that is not too difficult to program in code.

 

Once the game is started, I want the playlist to run all the way through the list and at the end display a simple score of correct "guesses" from multiple choice answers of the names of the songs (or movies, or other web content). 

 

 

The game would only have to be Windows based but backwards and forwards compatible. 

 

Questions:

 

1)  Should I make it a browser plugin add-on or be a standard browser game? (Which is more practical?)

2)  Given that there will be a simple GUI and the program will be relatively short in coding, what language or languages would you recommend?

 

 

 

Clinton


Languages for Image Files

17 January 2013 - 11:56 AM

Hi,

 

I have a little project that I will be starting sometime soon.

 

Context:

The application will display image files (rasterized - not windows) of more common types and be able to "script" them so the user makes a selection of the next image by a computer screen displayed UI which gives information on the current image.  The choices would be at least two selections related to the current image being shown ( not necessarily past images or selections ), resulting in going to the image selected. (The next image selection will not be displayed with the current image but only a text choice selected.) Obviously the UI would remain displayed from image to image.

 

I want it to be OS cross-platform, specifically Windows, OS, and Linux but maybe others.  The application will be installed as a compiled, executed program.

 

 

Question:

 

Can you give me languages which would best handle image files (efficient image loading function) and UI functionality in an application for OS cross-platform?

 

If you give a short list of languages, then please order them in priority of what you prefer - one, two, three.

 

Thanks for any help. 


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