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Member Since 05 Aug 2012
Offline Last Active Aug 06 2012 03:16 AM

Topics I've Started

Screen Coordinates and (0,0) Position

05 August 2012 - 03:47 PM

Is there anyway I can make OpenGL ES 2.0 to accept coordinates (for Vextex for example) in int meaning the pixels instead of the default float system? Also how can I set the point (0,0) to be at the top left corner of screen instead of the default one at the exact middle of the screen (to make using the pixel coordinates system easier)?