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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Freya

Member Since 07 Aug 2012
Offline Last Active Today, 02:12 PM
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Posts I've Made

In Topic: Monday morning code...

Yesterday, 03:03 PM

I once made this "beauty" at work...

 

// Write
bool result = insert(results, data);

if ( m_CurrentSet )
{
       result = result || insert(*m_CurrentSet, data);
}
 

The idea was to store the latest of anything that has been written to file in memory, to make sure the latest set of data was in memory. However, this being a real time application, which in theory should run forever (and generates data for a multi-million dollar service), the results were pretty poor.

 

No harm done, since this was in a test and not production.


In Topic: Some ideas on what to do with our game

06 January 2013 - 05:20 PM

First, I want to thank all of you for taking your time to help us, we really appreciate it!
 
Here are some more details about what we thought of before we started development:
 
- An open world game where you could do everything possible in games (build like in Minecraft, shoot monsters, explore, dig...)
- A game without a goal (is it possible? Minecraft didn't have a goal at the beginning, but was fun)
- And we thought we'd figure out gameplay later.
 
An important thing about the engine and why we can't really throw it away - we make it ourselves so it's easier for us to change it as well.
 
So far, we've had no clear visual style or theme. Since neither of us are artists, some things have been kept primitive to get progress and something working. Now we have that something working fairly well, and no good gameplay ideas have popped up.
 
Reading from your feedback, the most important items are:
 
* Immersion.
* Consistent theme / visual style.
* Sound for everything.
* Smarter enemies.
* Cause and effect.
* Limited resources.
 
And finally, we'll polish and keep flying.
 
 
Thanks!

In Topic: Sphere acting like a ball in Bullet Physics

06 November 2012 - 03:21 AM

Is your colShape a btSphereShape? Another option is to give it more mass.

In Topic: Enemy only shoots once. Help

18 October 2012 - 01:56 AM

What are the values of bx and by at line 78 when the enemy shoots?

In Topic: Land on a specific spot

04 October 2012 - 02:10 AM

How about this:

Find a direction vector to the platform:
vec direction = (E-S).normalized();

In order to jump up add some value to the upVector:
direction.y +=5; //y is upVector and 5 can whatever even (E.y-S.y)

Then multiply a direction vector with velocity.

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