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Freya

Member Since 07 Aug 2012
Offline Last Active Today, 06:28 AM
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Topics I've Started

New game prototype

28 February 2013 - 10:47 PM

Hi there

 

We've been working on a new game prototype recently and would like to
hear what you think about it. We've tried to make a huge open-world 3d
game since 2011, but wasn't so lucky to come up with an interesting gameplay idea so far. This one is another try:

 

Here's a video of the gameplay

 

Here is our web site with a working download for Windows.

 

Thanks,


Some ideas on what to do with our game

05 January 2013 - 03:26 PM

Hi there.

We've been making a game called Monster for the past year in our spare time. Most major technical components are implemented and in use. We have a working prototype of the game, and it's playable. But there is one vital aspect with it, which we can't wrap our heads around:

The game is boring.

None of us are artists or designers. We are both programmers working on this.

We'd very much like some input / ideas on what to do with our game as it stands today.

Here are some facts:

* It's written in C++ and target platforms are Windows and Linux.
* Using Irrlicht as the 3D-engine and Bullet Physics for physics.
* The world is in 3D and is procedurally generated, and the world is just as high as it's wide/long (about 2^67 meters in each direction).
* Multiplayer is possible (and implemented).
* The terrain is dynamic and can be manipulated (bombs will leave a crater and so on).

Here is a video of latest release.

Here is our web site with a working download for Windows.


Is there hope? What can be done to make this game more interesting?

Thanks,

PARTNERS