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NotTakenSN

Member Since 08 Aug 2012
Offline Last Active Mar 15 2013 02:30 PM

Reputation Earned

RepItemWhen
+1Logged inMar 15 2013 02:30 PM
+1Logged inMar 12 2013 02:23 PM
+1Logged inMar 10 2013 10:53 PM
+1Logged inMar 07 2013 09:53 PM
+1Voted up Passing file name to main with Windows "open with" optionMar 07 2013 12:39 PM
+1Logged inMar 07 2013 02:54 AM
+1Logged inMar 04 2013 02:40 AM
+1Logged inMar 02 2013 01:03 AM
+1Voted up Texture memory access patternsMar 01 2013 01:24 AM
+1Logged inFeb 28 2013 07:25 PM
+1Logged inFeb 28 2013 04:39 PM
+1Voted up Store G-buffer in render target or structured buffer?Feb 25 2013 09:45 PM
+1Voted up Store G-buffer in render target or structured buffer?Feb 25 2013 09:45 PM
+1Logged inFeb 25 2013 09:44 PM
+1Logged inFeb 25 2013 02:13 PM
+1Logged inFeb 22 2013 01:48 PM
+1Voted up Writing to render target with compute shader?Feb 07 2013 12:57 AM
+1Voted up HLSL fast trig functionsFeb 06 2013 10:16 PM
+1Voted up HLSL fast trig functionsFeb 06 2013 10:16 PM
+1Logged inFeb 06 2013 09:56 PM
+1Logged inFeb 05 2013 08:59 PM
+1Logged inDec 17 2012 06:49 PM
+1Logged inDec 14 2012 03:52 PM
+1Logged inDec 13 2012 04:48 PM
+1Logged inDec 11 2012 01:55 PM
+1Logged inDec 08 2012 11:07 AM
+1Logged inSep 27 2012 11:53 AM
+1Logged inSep 25 2012 11:06 AM
+1Logged inSep 19 2012 06:43 PM
+1Voted up Advice for workflow and organization using Effects11Sep 19 2012 03:14 AM
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