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Member Since 08 Aug 2012
Offline Last Active Feb 26 2015 05:25 PM

Posts I've Made

In Topic: Religious experiences

21 October 2013 - 07:24 PM

I don't think it's that rare in the whole planet, unfortunately several religions, practices by small groups in religions, and even individual interpretations of religions, make people to avoid scientific medicine... with damaging, and even deadly consequences.

In Topic: Behold! The compiler which compiles itself(*)

21 October 2013 - 06:56 PM

It weighs in at just under 10,000 lines right now or I'd post it inline. You can see the evil monstrosity here and gawk in awe at its massive hideousness.



You keep harping on this 9000 line of code business. You do realize that's considered trivially small by most professional standards, right?
But I do appreciate the work you have done here, because for many of us it takes a huge effort to write almost 10,000 lines of code, because many times more lines have been removed to make an optimal piece of code. That means older versions, tests of possible solutions, optimizations, etc. Keep up the good work :)

In Topic: Acne: How does it affect your lives?

19 October 2013 - 12:29 PM

I got some, and I guess it affects your life as much as you care about it. Some things that have helped me:


1. Never wash your skin with cream/bar soap, use liquid soap instead.

2. Wash your skin before going to sleep.

3. Don't touch your skin.

4. Don't eat/drink fatty or sugared food.


Also humectant creams after washing seem to help the skin healing faster.

In Topic: Game modes?

19 October 2013 - 09:22 AM

For an online game, I'd consider things like auction house, NPC shop, forum, equipment management, minigame, PvP arena, and that sort of thing to all be game modes.  I'd define a game mode as one that has a distinct set of common player actions, a distinct set of relevant information, and a GUI adapted to these.


I would say those examples are sets of mechanics. A game mode has a more persistent aspect during the game play. A game mode could be two players sharing the screen, one of the players could die and the game would become single player, but the original mode selection is what matters. On the other hand NPC shops are temporary stages, unless you choose playing in the shop from the beginning, e.g. as a clerk, and you are mainly constrained to your role. That would be a game mode for a mini-game.

In Topic: Game modes?

18 October 2013 - 09:48 AM

First, yeah, I was missing the obvious: rules as game mode. That would be different sets of mechanics during the gameplay, that could change minimally or produce a whole new game/mini-game.
Just trying to find here the details that I have overlooked for the second-layer game engine. It also helps to proof-test other ideas already designed and implemented, and organize the engine's workflow by categorizing features. The tool should be as broad as possible to cover the different design decisions, whatever is too specific can be added as features or virtualized by the mechanics language.