- Viewing Profile: Posts: Bench3
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In Topic: Learning Java
14 September 2012 - 03:48 PM
If books don't do it for you; as you already know C++ which is very similar to Java, it shouldn't be too hard to look through the documentations and self-tutor yourself. If this proves difficult then there are many books and online resources which help very much with the beginner process.
In Topic: Skyrim Mod
16 August 2012 - 10:12 AM
Hi, I agree with 6677 to an extent. I think you should try some more basic programming first. Try using the Skyrim creator kit and see what terrain modding you can do before trying to start with a huge project.
Hope this helps you with your decision,
~Ben
You can charge for a mod but I believe that would be a bad idea as because of your lack of experience (sorry if you have some) there will be better, free, mods.Also , will there be any problem selling my game as a Skyrim mod , like taking part of the revenue or something .
Hope this helps you with your decision,
~Ben
In Topic: Saving And Loading Object Arrays
16 August 2012 - 10:04 AM
Looks good to me. Something I would comment on is to flush a output/input stream before closing it.
So Eg:
[source lang="java"]save.writeObject(DA);save.flush();save.close();[/source]
This just makes things safer when closing files.
Hope this helped
~Ben
So Eg:
[source lang="java"]save.writeObject(DA);save.flush();save.close();[/source]
This just makes things safer when closing files.
Hope this helped
~Ben
In Topic: 2D Collision detection, need some help.
16 August 2012 - 02:33 AM
You want to check if the player intersects with the cube. This is going to be more difficult for you as they are in separate classes.
if(cube.intersects(player)){
//DO STUFF
}
You may want to instead of having integers, change it into a rectangle:
Rectangle p = new Rectangle(x, y, width, height);
You can only use certain methods for collision with rectangles.
Hope this helped a little,
~Ben
if(cube.intersects(player)){
//DO STUFF
}
You may want to instead of having integers, change it into a rectangle:
Rectangle p = new Rectangle(x, y, width, height);
You can only use certain methods for collision with rectangles.
Hope this helped a little,
~Ben
In Topic: Fading Objects In And Out
16 August 2012 - 02:27 AM
Thanks
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