im sure by now you have fixed your problem but for anyone else who is interested
put simply its a multiple stage process
firstly the tracks should be mixed well - also no clipping should be seen/ (heard) on any tracks
secondly the master fader should be left a 0db never touch this however you can add EQ, compression and limiting to this master fader.
this will both stop the clipping and make the track louder however it is important to understand the audio capabilities in software for your movie, audio engine, game engine etc.
finally listen to your track on multiple devices then mix it again this may need to be done 2,3,4 maybe 5 times un-till you get the balance right.
steve MachenMember Since 08 Aug 2012
Offline Last Active Sep 27 2012 03:35 AM
Games Audio designer currently pursuing a MSc. in Sound and Music for Interactive Games #gameaudio and a complete #crossfit enthusiast
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