Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 09 Aug 2012
Offline Last Active Aug 02 2014 01:38 PM

Posts I've Made

In Topic: Threading Issues

25 July 2013 - 03:30 PM

BeerNutts I can see you are a pro, but when i said I had no choice meaning considering alot of things I just got some samples codes of similar 

implementation and tried to understand the appoach and it did work well for me. 


I dont mind sending you my source code and see what i am trying to do or what i have done. 


It is actually a Card game with an AI for a final project.

In Topic: Threading Issues

25 July 2013 - 12:02 PM

Definately true as you put it, I do not have a background at all when it comes to threading etc.


I do not have much choice, because of the way I have decided to design my 

application (card game). Nevertheless I found a solution the my problem and

all seems to work fine.


After this project I will look extensively at how to use threading and more

specifically Parallel Programming incase for future needs.


Thanks for your input.

In Topic: Game Loop Implementation on Windows Forms C#

13 June 2013 - 06:47 PM

Thanks Mario, 


Well it does answer and gives me a different look at my problem. 


  • But does that mean the main execution loop will be the UI thread, 

          because as i said ealier i will take picture box click event responses from the UI.


  • My players will act turn by turn (where will this player turn switch be in the main executioin loop ? ) 

In Topic: Path node , route path, list algorithm

22 November 2012 - 02:02 AM

thanks @iMalc well i tried my best to really explain it in a way any one could understand. I think it really had to do with time
also but i was of the thought someone might have been in such a situation before.

@Stroppy Katamari
Yes, after trials i noticed some components had loops.

In Topic: flowchart code for tic tac toe

15 November 2012 - 09:18 AM

you could also look at it from this angle. any action to the board as input there must be a corresponding output.

input >
player x,o makes a move
board :
response to player input
display changes to board
output >
check for winner , losers or draw

This in a game loop can give a fair idea.