Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design.
That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team?
I'm asking this because me and several people are interested in working on a relatively large project for learning purposes. Initially we were going to use a proprietary engine like Unity but since we wanted to learn how engine works, we're going to start from bottom. I'd appreciate any suggestions you guys can provide me.
l46kokMember Since 09 Aug 2012
Offline Last Active Oct 26 2012 05:24 AM
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