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morfiction

Member Since 09 Aug 2012
Offline Last Active Jan 29 2013 05:56 AM

Topics I've Started

Death Never Accepts / Civil War era origins.

25 November 2012 - 04:56 PM

I posted it on my blog. Didn't want to take up space on here....

http://deathneveracceptsgame.tumblr.com/

Why is dystopian so popular?

14 August 2012 - 07:55 PM

we all know something is bound to go really wrong in the world we live in so I think that's one of the reasons why Post Apocalyptic pops up a lot.

I would like to discuss my game and how its different but I'm on a NDA and am still getting permissions to tell about things. It's actually "Voodoogames'' game.

Death Never Accepts.

So until I'm sure about the details, what do you think makes the apocalypse so entertaining?

In response to "Free Alternatives to the D20 system."

13 August 2012 - 11:56 AM

http://www.gamedev.n...the-d20-system/

I elected on using the Dominion Rules as mentioned in my announcement post. Has any one made progress in the adaption of PNP rules system to a computer game?

There's also an OSRIC rules-set I have heard of.


http://www.gamedev.n...gaming-license/

Here's another related conversation. WIzard of the Coast does allow games to be made by major studios. The assumption is they are paid by the licensee.

But there's a game out there called "D20 Pro" which doesn't seem to be licensee of Wizards and is still in business. ...?

DON'T REPLY TO THE THREADS LISTED. NEW REPLIES BELONG IN THIS THREAD!

My project.

09 August 2012 - 05:54 PM

So the setting is Mars. But not in the current time period we all know of. We are on Mars during all but forgotten time period where there are feudal lords; great warlords with mystical powers beyond those any earthling would have but Earth is still in the Crustaceous period or something.


It has been suggested my concept was an Action RTS or a Multiplayer Online Battle Arena. Mostly I am considering using Hero Engine free license because that's where my budget lies. If its good enough for an MMO development it should be for a lesser networkable game.

Anyhow, there's no capture the flag. Instead you lay claims on resources such as wood and ore then you build from there to create your own weapons and armor. No alts in this game, every character is expected to craft as well as defend itself. There is going to be a magic system. But I'm heavily skewing towards a sandbox skill system rather than a set class/ leveling system.

Going to be as close to instant gratification in this game as can be realistically provided. It might be free to play but not with bloated content expecting people to spend months on end or years leveling before they unlock the fun stuff.

Some concepts I'll leave out of this original post.

At some point I thought it would be easier to start a new game by adapting an older rules system. My decision at first was to use Open Game License content from Wizards of the Coast's D20 system. But it seemed too restrictive in the license.


In passing, a mention towards Dominion Rules was made in one of the FAQs, so off I go to research. So here's the license I'm looking at.... Seems very fair and here's the content.

I followed their rules by not copying the artwork from manual, but compiled all the words into google docs. Then I sat down to read. My brain spat out "You've never played a pen and paper game! You don't understand them!"

So I'll reluctantly agree with my brain on this one. Oh poo. So I asked someone who claimed to adapt the rule system from the PC game Fallout to PNP which is the reverse. Turns out he's on the other side of the world and teaching at university. Too busy to help.

What a dilemma.

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