Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


ddudek

Member Since 10 Aug 2012
Offline Last Active Mar 14 2014 05:52 AM

Posts I've Made

In Topic: Need professional advice on which engine/framework/language to use...

18 February 2014 - 04:14 AM

I heavily used Cocos2d-x, we did a few titles with it, and here's what I can say:

 

Good things:

- lots of flexibility, opensourced, you can do whatever you want with it

- lots of extensions, tools supporting it ad hoc

- great performance

- nice api for scenes and transitions

- many other...

 

Bad things:

- quite difficult touch handling

- opensourced, so sometimes stability isn't perfect (although, you can always fix!)

- you have to like c++ (I do)


In Topic: Server-side development for real-time iOS multiplayer games

28 November 2013 - 08:17 AM

Looks nice :)


In Topic: Server-side development for real-time iOS multiplayer games

28 November 2013 - 04:20 AM

Try considering Photon from exitgames (http://www.exitgames.com/) - server side is C#, and can run on any windows server. If you don't need any server logic, just simple standard matching, rooms, etc - you can use their cloud solution. It's also free for start (on your own server up to 100 concurrent users, cloud solution also have some small free plan). I'd had a quite nice experience with it.


In Topic: Would Unity be the best for myself? Or another route?

28 November 2013 - 04:12 AM

Unity also gained some native 2D support in the latest version :) It's a rather simple/basic support though, I'm looking forward for how it's going to grow.

 

For 2D development there's also cocos2d-x, but it's easier to target mainly for iOS using XCode/AppCode (you would need mac). Android version is compiled using ndk, and it may be not that easy to setup good dev environment with working debugger and other tools. Not out-of-the-box for sure.


In Topic: Android 2 player game - connecting

20 November 2013 - 04:49 PM

I used photon from exitgames (https://www.exitgames.com/) - it's quite simple to use, and it's free to start development. They also have some cloud solution if you don't want to set up your own server for production. If you need some more info - don't hesitate to ask :-)

 

Anyway good luck :-) Multiplayer is really fun to develop


PARTNERS