Jump to content

  • Log In with Google      Sign In   
  • Create Account

chosendeath

Member Since 10 Aug 2012
Offline Last Active Aug 12 2014 07:37 PM

Posts I've Made

In Topic: XNA icon cooldown clock effect

02 October 2012 - 10:06 PM

I have an alpha channel texture, but if its really required, how do I make a custom shader for it?

In Topic: XNA icon cooldown clock effect

02 October 2012 - 01:06 AM

But none of the overloads can take an AlphaTestEffect or any Effect it seems... the closest ones seem to be the ones with the SpriteEffects enum

In Topic: XNA icon cooldown clock effect

02 October 2012 - 12:18 AM

Yes, but how do I use the AlphaTestEffect to actually draw something with the SpriteBatch? Sorry for my noobiness :(

In Topic: XNA icon cooldown clock effect

30 September 2012 - 03:48 PM

That's not the alpha mask technique though, I want to do what phil said and use an alpha channel texture... but I don't how to use AlphaTestEffect properly with the spritebatch in XNA

In Topic: XNA icon cooldown clock effect

27 September 2012 - 09:45 AM

How would I do this?

PARTNERS