Jump to content

  • Log In with Google      Sign In   
  • Create Account

We need your help!

We need 7 developers from Canada and 18 more from Australia to help us complete a research survey.

Support our site by taking a quick sponsored survey and win a chance at a $50 Amazon gift card. Click here to get started!


akhanubis

Member Since 13 Aug 2012
Offline Last Active Feb 21 2013 05:05 PM

Posts I've Made

In Topic: Two very strange SlimDX DX11 errors

08 September 2012 - 10:51 AM

Resource is an abstract class, try using Texture2D

[source lang="csharp"]using (var resource = Resource.FromSwapChain<Texture2D>(swapChain, 0)){ renderTargetBackBuffer = new RenderTargetView(device, resource);}[/source]

PARTNERS