Resource is an abstract class, try using Texture2D
[source lang="csharp"]using (var resource = Resource.FromSwapChain<Texture2D>(swapChain, 0)){ renderTargetBackBuffer = new RenderTargetView(device, resource);}[/source]
akhanubis
Member Since 13 Aug 2012Offline Last Active Feb 21 2013 05:05 PM

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