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akhanubis

Member Since 13 Aug 2012
Offline Last Active Feb 21 2013 05:05 PM
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#4978028 Two very strange SlimDX DX11 errors

Posted by akhanubis on 08 September 2012 - 10:51 AM

Resource is an abstract class, try using Texture2D

[source lang="csharp"]using (var resource = Resource.FromSwapChain<Texture2D>(swapChain, 0)){    renderTargetBackBuffer = new RenderTargetView(device, resource);}[/source]


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