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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Cappa Games

Member Since 13 Aug 2012
Offline Last Active Dec 20 2013 06:18 AM

Posts I've Made

In Topic: How do I update text (or anything) in a game, in real time?

03 March 2013 - 03:43 PM

Thanks for your reply! Very helpful.

 

If I'm understanding correctly:

 

  • Have the game link to an HTML5 page with the news feed
  • Use this HTML5 page to change text, images, etc on the fly
  • Have a server running this HTML5 file and link the game to it
  • Preferably only update when a change is made to this page, rather than load the page every time someone loads the game up

 

Hopefully I can pull this off with Game Maker somehow...either way it looks like I'm going to have to learn a little bit of HTML5.

 

 

Thanks a lot for your help, I was completely lost, but now I have a rough idea of what I need to do.


In Topic: Knight Souls Cover Art (looking for Help)

18 September 2012 - 03:38 PM

Alright, made another cover and think it's a significant improvement already! It still needs work though.

Posted Image

In Topic: Knight Souls Cover Art (looking for Help)

18 September 2012 - 03:31 PM

Sure! I forgot to mention you have a really great pixellated style going on, so think about making the title pixellated too, and give people the total nostalgia experience.

Good luck!


Thanks. I'm going to try out the pixelated title as well

In Topic: Knight Souls Cover Art (looking for Help)

18 September 2012 - 03:02 PM

Thanks for the feedback Prinz Eugn! Your reply is very helpful, I'm going to try those out.

That font site is really cool as well, I'm going to take a look.

In Topic: Indie Devs: How do you remember fun when developing?

13 August 2012 - 06:30 PM

I've experienced this myself over the past year. The realization that I had is that a really cool sounding idea doesn't always translate into a fun game. You must test the idea in a very basic form to get a feel if this is going to be fun or not. If it isn't fun you need to decide whether it simply needs some design tweaks or if the idea is bad as a whole and move on to the next idea.

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