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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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halileohalilei

Member Since 14 Aug 2012
Offline Last Active Dec 19 2014 03:57 PM

#5027423 First Time Game Developer

Posted by halileohalilei on 30 January 2013 - 08:16 PM

Being a newbie game developer myself, I can suggest you learn Simple DirectMedia Layer (SDL for short) to get a grasp of whats going on in a game. www.sdltutorials.com seems to explain the concepts clear enough but his coding style just doesn't fit me.

On XNA, I can just say: Don't even waste your time. It isn't even supported in Visual Studio 2012 and it is announced that all support from DirectX and XNA Gaming Studio will be cut by 2014.


#4969399 I need a jumpstart

Posted by halileohalilei on 14 August 2012 - 04:52 AM

Hello guys,

I'm in need of guidance and a jumpstart. I'm a computer engineering junior and I'm one of the top students in my class. But we all know that things we learn in college is too basic and nearly never help us with the practice.

I have a decent amount of knowledge in how programming languages work and am familiar with a variety of programming and scripting languages. (basically anything you would expect from a junior in college to know and a bit more)

I have a few simple questions.

1) How can I get started? Besides learning the programming and scripting languages required, should I go on with Unity3D or cocos2d or programs like that?

2) Is learning OpenGL or DirectX necessary? If so, doesn't graphics programming require a bit of artistic ability? I'm a bit confused here.

Thank you all in advance.


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