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Modern Times

Member Since 16 Aug 2012
Offline Last Active Aug 25 2012 04:12 PM

Posts I've Made

In Topic: Brainstorming: skill ideas for satirical adventure game

22 August 2012 - 10:55 AM

@Orymus3: I found a little trailer, but all the links seem to be broken. If you know where the game's website has moved, or where I can find a review, I'd be very grateful for a link. If it's indeed no longer there: do you remember anything in particular that might work as a skill or monster?

In Topic: Brainstorming: skill ideas for satirical adventure game

20 August 2012 - 12:19 PM

@absurdism: Each player can only play one character at the same time.
There are different ways in which you can play the game: You can beat the game on all sin paths with all additional burdens that you can unlock after you finished the game without interacting with another character once. However, if you want to get a position of influence in the underworld, bureaucracy, financial sector, etc., then you and your coterie will have to get other coteries out of the way first. You can also role-play in the in-game chat room locations and cooperate with other players via trade and jointly organized crimes. (Disclaimer: These and a couple of other things are just part of the game design document, not implemented yet, and not scheduled to be implemented in the development preview.)

Also: Yes, the game definitely needs lobbyists!

@Bluefirehawk: I couldn't think of a better way to complete the Gluttony path than to lick a newspaper with a vodka tampon in your rectum, on top of a dozen other substances in your body, resulting in the ultimate, literally mind-blowing high. "Combine tampon with vodka. Use vodka tampon. Use newspaper. Game over." Great stuff!

PS: Could you send me your babbling algorithm design via PM?

In Topic: Hacking game based around writing code

18 August 2012 - 07:18 PM

I agree with Daaark and hustlerinc: don't execute any actual scripts; use some kind of crude, high-level pseudo-code that is easy to grasp even for people who have never coded themselves.

Have you thought about turning this into an educational game?

Before you actually implement the game, it might be a good idea to do some mechanics testing on paper with non-programmers: Just give them some pieces of paper with pre-defined code snippets or commands or whatever else you want to use to simulate coding and see how they go on to solve some tuturial problems. I bet that there will be quite a few surprises before you find a system that works.

In Topic: Brainstorming: skill ideas for satirical adventure game

18 August 2012 - 06:34 PM

@absurdism: Thanks a lot for your suggestions!

"Team combinations" are going to be part of the game insofar as certain treatments of contacts, certain items, and certain crimes are only available to certain character classes. As a result, some crimes can only be achieved by cooperating with other players. For example, stock market manipulations can only be done by banksters, but they need trusted contacts in the financial sector to do it. Since no two players in the financial sector trust each other, some other character class has to step in to provide the collaborators. Similarly, only lawyers can produce letterbox companies (up to three times a day), which are required for some crimes.

Environmentalists that cause bad conscience would be extremely dangerous enemies, since a good conscience is one of the most important resources in the game. If you try to play the game with an overly bad conscience, you end up wasting your turns in churches, at psychologists, and other randomly chosen nonsense. I might use environmentalists as bosses, make them show pictures of cute animals before they can cause bad conscience, or give the player the opportunity to give money to their cause to prevent getting a bad conscience.

Fireing people only works if the enemy actually is your boss, which is probably not going to happen. Highly influencial corporate guys could use a variety of patronizing attacks that do pride damage, though. I'm sure that there are some really nasty quotes from bosses out there that I can feature in the game.

I haven't touched the battle skillset of the lawyer class yet, but legal obstacles or maybe small print as a defensive skill sounds good. Same for ignorance, which I think is even better.

In Topic: Brainstorming: skill ideas for satirical adventure game

17 August 2012 - 10:18 AM

@Amadeus H: Thanks! :D

@Bluefirehawk: "Sue for sexual harrassment" is very nice. I already have a secretary monster implemented that fights depending on the player's sex. If it's the opposite, it starts to flirt. That could put in place some kind of battle effect like aroused, which could trigger weird and unwanted behavior, which would then enable the secretary to sue for sexual harrassment. I might just add it as a simple skill, though.

There are already all kinds of effects, with different degrees of severity, that result from drugs, including sugar, coffee, alcohol, dope, heroin, mushrooms, etc. In order to progress on the gluttony path, the player has to have more and more of these effects at all times. I'm still looking for some particularly weird ways to get high, though.

Right now, I just use a static list of babble phrases and choose one randomly. I already looked for a babble generator, but couldn't find one that was both funny and open source. If you know one, I'd be grateful for a link.