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lride

Member Since 16 Aug 2012
Offline Last Active Nov 11 2015 12:37 AM

Posts I've Made

In Topic: simple java question

11 November 2015 - 12:00 AM

i2 points to the same address as i does. so since i becomes "0", shouldon't i2 also be "0"?


In Topic: Game Development Laptop

24 September 2015 - 06:37 PM

Right now is a fantastic timing to build a desktop since the new skylake intel cores were just released.

But if you absolutely need the portability, I recommend a high end ASUS or MSI gaming laptop.


In Topic: passing variadic arguments

04 March 2015 - 06:20 PM

c++

 

thanks!


In Topic: std::bind and function

27 May 2013 - 05:39 PM

Im so dumb... but how would that even compile...?


In Topic: Entity-component systems and animations

24 May 2013 - 04:22 PM



If I implement that, the code will work just fine, but I feel like I'd have broken some golden NO-OBJECTS rule of entity design. I've implemented animations in other fashions but they don't have quite the capability --- I've not been able to put multiple animations on a single altas, or have animations where the frame width and height could change.

 

I don't understand why you can't have a resizable container and objects inside a component. 

Containers and objects are good way to encapsulate and store data.

Raw data doesn't mean that you only can have primitive types in a component. What you want to stay away from is having lots of functions in a component. That's system's job.

Use a vector to store each frame.


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