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Dark Star Studios

Member Since 17 Aug 2012
Offline Last Active Apr 22 2013 01:27 AM

Posts I've Made

In Topic: Hack It - Alpha Released

22 April 2013 - 12:54 AM

The third and final alpha build is now out for download, subsequent releases will be beta builds and eventually the final release, however the first beta build won't be released for some time so do expect a somewhat lengthy hiatus. The current version is, as always, downloadable at our website (see the link in the original post). It features a new unit, the security nodes which are "turret" units that fire packets of corrupt code (orange projectiles) at the player which will weaken the integrity of the player's code (this is displayed by the blue arcs around the hacker node). The security nodes also can be destroyed by this corrupt code if hit by the code anywhere other than their barrel or shield.


All of the known errors and bugs from the last build have been resolved except for one, occasionally the defender nodes get stuck outside of the level, the reason for this bug hasn't been found yet. If it happens, then just restart the level (or just effortlessly fly through it). So... yeah, that's all for now. Check it out and stay tuned for more!


PS: Future updates about the game's development will be posted here and on our site.

In Topic: Hack It - Alpha Released

11 March 2013 - 09:10 AM

Now that I realize it, there's actually quite a few functions we forgot to add to the level one tutorial dry.png , pause is the escape key (where you can also restart the level, quit to the menu, etc.) You can zoom in and out using the scroll wheel. To stop moving altogether you can press and hold down the mouse (until we fix the moving problem). Holding left ctrl will zoom out even further, however texture quality will be lost (until we fix that as well). During the second level you can skip the most of the initial dialog sequence by pressing "t". One thing we did add to the tutorial was skipping lines of dialog by pressing "space", just incase someone doesn't notice. Some of these are "testing tools" which we created to test the levels faster, and won't make it into later, more refined builds. Thanks for the feedback! All of the other problems you listed will be addressed in the next build.

In Topic: Need Name For Hacking Game

24 August 2012 - 02:36 PM

Hackmaze sounds good... We are aiming at indie game websites for now but we also think that this could be a good mobile game and with the support from the engine we're using it's very feasible.

In Topic: Need Name For Hacking Game

22 August 2012 - 12:30 AM

We aren't sure this is a good time to be looking for a final name because we have no art style yet, no final storyline, or general tone and mood. However we sorta have the other stuff down like gameplay. We were just looking for a good enough working title in order to promote the game.

In Topic: Need Name For Hacking Game

18 August 2012 - 12:41 AM

Fire Wire
Ride the Wire
Electric ICE
ICE Pick
System Subversion
Hired Hack
Part-time Hack
Hack for Cash
Hack Saw
Sam Hack
Subnet Mask
Subnet Take-down
Net Control
Net Shadows
Cypher Fatigue
Super User
Root Access
Inside Job
Cubicle Commando
Protocol Hero
Router Raid(er)

Hm... that sparked a lot of ideas. Posted Image

EDIT: After some discussion with the team, we came up with something, I know it seems like we didn't use these ideas much, but we did and we agreed on "Hack It!" Sounds about right, or should we go with something else?