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Member Since 18 Aug 2012
Offline Last Active Mar 28 2013 05:07 PM

Posts I've Made

In Topic: How to write console and pc games ?

05 March 2013 - 10:59 AM

Because you do it like this...


HashMap<int, List<string> > 


Note the space after list, least I think that's right, I remember hitting something similar like this before.


On topic however, its not as well simple as how do you build console games and PC with the same code. IF you can even get the development environment for those consoles for a start, you'd likely have to create a layer of abstraction over the common functionality needed to create the systems you need on those specific environments. Not a one man job, alas. Not unless you got a lot of time on your hands.

In Topic: MVC and the in-betweens for game development

14 February 2013 - 02:53 AM

I have discussed this methodology with my professors at University. Essentially the reply was, MVC doesn't fit exactly into a game system. Mike McShaffery, writer of Game Coding Complete uses something similar to it, and it could be worth reading his book (I'd reccomended either the third or fourth edition) in order to get an idea. Essentially, the way I see it, you have your game screens, intro, main menu, level 1, level 2, etc. But you define your logic completely seperately and use controllers to CONTROL the gamer as it were. Sometimes you just need to have the rendering and the logic closely tied together, games are awesome like that.... yeah. One method Mike uses is an event based system. The view (being the screen lets say) accepts input, handles rendering and playing sound. Events will trigger, for example, player is shot which will be sent to the logic which will update and if required return player is dead, and the screen will update accordingly.


Thats a pretty rough explanation, but should set you on the right track. Essentially what flodihn is saying.

In Topic: TheNewBoston any good?

09 February 2013 - 07:33 PM

As Serapth said, he's got the nack for teaching, but lacks the specialist knowledge, his interest is too broad. But, how can I complain, i'm not exactly out there making tutorials for folk, so go for it, while your watching his videos, read a couple articles/books. But ABOVE all, code, code, code and bloody well code. Practice is only way you'll get good at something.

In Topic: How would you make something like this?

07 November 2012 - 03:17 PM

I'd say your probably right, and likely using some sort of physics API to generate a smoother after effect, especially when the skeleton is destroyed. I have to say thats a pretty cool looking game, but its probably done the same way most of the physic based 3D games are, just with a difference camera angle is all.

In Topic: Understanding the concept of Smart Pointers

04 November 2012 - 05:13 PM

That makes sense, thank you, to you both. I'll note this down, so I don't forget it.