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odrega

Member Since 18 Aug 2012
Offline Last Active Jan 14 2015 04:23 AM

Posts I've Made

In Topic: Game Suggestions for School Project

25 August 2014 - 03:00 PM

what types of game do interest you? 

Yeah, unfortunately the games I enjoy a the more large scale game like Age of Empires and Civilization series - alll of which are massive games that cannot be easily simplified.

 

To what degree are you allowed to change the original design?

Pretty much we are allowed to reduce it or increase it to any degree, as long as when we create it we stick to the original specifications that we create.


In Topic: Game Suggestions for School Project

25 August 2014 - 05:08 AM

Thanks =)

 

As to the purpose of the assignment, it is to test our ability to code and create working, complex programs.

 

Looking at it, I also agree that Wolfenstein, etc. would be quite hard. I like the suggestion about making 3D classics. FPS pacman anyone?


In Topic: Determining Line of Sight in AS3 using collision detection, need help!

23 December 2012 - 08:49 PM

It's not very efficient, but something like this could work, if actual trigonometric calculations are thrown at it.

//Ray Trace - for loop
for(var i = 0; i < rayIterations; i++){
	
	rectangle = new Rectangle(1, 1, ray.x, ray.y);
	for(WallArray.length){
		if(rectangle.hitTest(WallArray[whatever].rectangle)){
			return true
		}
	}
}

In Topic: In game Minimap Issue

12 October 2012 - 12:12 AM

Is there by chance front face culling and you've ordered the vertex's wrong? Or maybe you've left it with a projection matrix rather than an orthographic matrix?

In Topic: Skyrim version Overview map in a voxel/cube world?

27 September 2012 - 11:33 PM

I'm not sure if its possible, but couldn't you render the whole map to a texture when you open the map menu. You wouldn't see real time block changes, but there's probably a way around that.

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