Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 21 Aug 2012
Offline Last Active Jul 10 2016 08:14 AM

Posts I've Made

In Topic: Game Engine to choose for mobile game development

04 June 2016 - 02:11 AM

If you've used Unreal Engine 4, then why not continue with that and evaluate its mobile capabilities? It's been making some decent movement on that front ever since it became available for public use. If you need better customization of rendering and something more light weight, then I would recommend checking out Unity3D. It works quite well for mobile and you can get it to do a decent amount of stuff before performance starts becoming an issue on devices.

In Topic: Best 2.5D Game Engine for beginners?(obviously little programming)

07 September 2014 - 08:24 AM

"Best" is definitely subjective; however, I would also lean towards recommending using Unity. Even if you don't have much programming experience, there are many tools available on the Unity Asset Store that allow you to do visual scripting, amongst other extremely handy. Two of which immediately come to mind: PlayMaker (https://www.assetstore.unity3d.com/en/#!/content/368) and uScript (https://www.assetstore.unity3d.com/en/#!/content/1808). I've tried uScript, more from a programmer's perspective, and I found it to be quite intuitive. I can't say anything towards PlayMaker, other than seeing that it has really high reviews from customers. But, you don't need to buy any licenses for Unity unless you plan on using advanced features. There's nothing stopping you from building what you want to with the free version.


Now, you mentioned wanting to do something similar to Minecraft. This is indeed possible within Unity. Check out this video, where the author created a LOT of the Minecraft feature set in a one week game challenge.


In Topic: Stuck on newbie project

26 November 2012 - 11:35 AM

I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself.

Be careful with that. It might seem exciting working on everything yourself; however, you can very easily be overwhelmed trying to deal with so much at once. And this can be a major factor in losing the desire to work on the project. These 3rd party tools can be a real lifesaver, as they can take the place of a section of code that you may not want to work on, or may not be ready to work on. Now, this isn't to say that you should go and use external libraries for absolutely everything; but, you can put a library in-place of the systems you don't have the time, experience or desire to work on right now.