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parthibbiswas93

Member Since 22 Aug 2012
Offline Last Active Jul 06 2014 11:10 PM
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Topics I've Started

What does the term "Blit" in SDL mean?

27 January 2013 - 09:04 AM

Hello everyone...

For last couple of days, I've been following LazyFoo's SDL tutorials and then I came across this term "blit". I decided to check out SDL's documentation but I could not understand. I decided to just memorize this particular part from the tutorials. But as I progressed, it became a bit harder for me to understand the tutorials. From then onwards I've been itching to know what is "Blit"? :)


Problems with Arcsynthesis OpenGL 3.3 tutorials

06 January 2013 - 07:26 AM

I was following OpenGL tutorials from this site - www.arcsynthesis.org/gltut/  and in the Building Tutorials section, i downloaded the 0.3.8 version of the tutorials. I extracted its contents in a folder in the desktop... I downloaded premake4, then I placed that in the folder where i have extracted the contents. Then I opened up cmd and I cd to the directory where I extracted the contents. Since, I'm using CodeBlocks, i typed premake4 gmake and then it started building stuff... I copied the contents of the framework folder to its respective directory. Then I went to Tut 01 Hello Triangle directory via command prompt and executed the premake4 command. After that, I opened up tut1.cpp with CodeBlocks and after compiling i get a number of these errors:


C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleShaderSource'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCompileShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetShaderInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleCreateProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleAttachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleLinkProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramiv'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGetProgramInfoLog'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDetachShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDeleteShader'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenBuffers'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBufferData'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleGenVertexArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindVertexArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClearColor'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleClear'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleBindBuffer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleEnableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleVertexAttribPointer'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDrawArrays'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleDisableVertexAttribArray'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleUseProgram'|
C:\Users\PB9X\Desktop\Tutorial 0.3.8\Tut 01 Hello Triangle\tut1.o:tut1.cpp|| undefined reference to `__gleViewport'|
||=== Build finished: 30 errors, 0 warnings (0 minutes, 1 seconds) ===|
 

 

 

Where the hell did I go wrong? I already have GLEW, FreeGLUT, glimg, glload, glm, glmesh and gutil in its respective directories...


Setting up GLFW for MinGW CodeBlocks

25 December 2012 - 12:18 PM

Well... I'm kinda new to this stuff... but can somebody help me figure out how to setup GLFW for CodeBlocks for Windows.... I have installed MinGW version of CodeBlocks... i tried to follow the release notes given in their sites, but i just don't get it... They have given how to compile using MinGW... Can anyone explain me the line (taken from the release notes of GLFW) which is given below:

 

GLFW can be compiled using only MinGW. Open a Windows command prompt, enter the root directory of the GLFW source distribution and use the win32-mingw target:

mingw32-make win32-mingw

 


which IDE should i use for opengl?

22 August 2012 - 12:53 AM

i have been using Dev C++ for all college assignments.... but when i use opengl, it gives me errors... there are some people who say that Dev C++ is a shitty IDE... so guys, which IDE is good for opengl? i heard Microsoft Visual C++ 2008 is good...

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