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Xirion

Member Since 22 Aug 2012
Offline Last Active Yesterday, 11:22 AM
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Posts I've Made

In Topic: Monster in a Horror Game

17 June 2014 - 08:32 PM

Well, that actually happens in games like Dead Space and Amnesia. I like it very much. 


In Topic: Book Recommendations

08 May 2014 - 11:12 AM

As promised here are some of the books i already have, most of them are Artbooks, and some of them are Spanish editions. I will not post the technical books (C++, Android, Maya) i have since they are in spanish and are a little old.

 
A Disney Sketchbook
A History of Weapons
[Allpose Book] 9_Action poses(a)
[Allpose Book] B_Dynamic poses
[Allpose Book] C_Lover poses
Dracopedia The Bestiary
How to Draw Manga Volume 1 : Compiling Characters
Monster Hunter Illustrations
Mucha

The Art of Frozen

The Art of Spirited Away

The Art of Tangled

The Art of Up

The Weatherly Guide to Drawing Animals
Theory of Fun for Game Design
Shonen Manga: Action-Packed!
 
Spanish:
Escribir e Ilustrar libros infantiles
Manual de hechiceros

Vestidos del mundo

 

As you can see i don't have any book about Audio, Screenwriting, Philosophy, Cinematography yet since i have little to no knowledge about those topics, any recommendation is welcome.

 

Some of the books i want to get are:

The Hero with a Thousand Faces

Level Up! The Guide to Great Video Game Design

You by Austin Grossman

Challenges for Game Designers

In Topic: What is a good 2D game engine?

06 May 2014 - 07:47 PM

I agree with Servant of the Lord's answer. I would recommend you Unity as well since it cover most of your specifications (except for the Collab Friendly, that's on the pro version)


In Topic: Unity 4 Survey

02 May 2014 - 05:15 PM

1. Well, it's free, you can export your game to pc/mac/linux/iOS/Android/web, it's relatively easy to use (as a newcomer)

 

2. Well i guess if you really put an effort on it you can start at 12~15 it really depends on you, if you have prior experience making games maybe all you need is completing a tutorial before starting with your own game.

 

3. Because is easy, really complete, and let you export your game to pc/mac/linux/iOS/Android/web

 

4. Why not? I don't really know since i only do code.

 

5. I have only used 2 tutorials. This http://jessefreeman.com/learn-unity-2d/ and the infinite runner here https://unity3d.com/learn/tutorials/modules . Those are really good starting point, the only downside of the first is that is not free.

 

6. I don't think there is any shortcut, but having prior experience making games and with javascript/c# would really help.

 

7. You can see for yourself here https://unity3d.com/showcase some of the games made with unity. I can tell you that making an infinite runner is very easy with unity.

 

8. It depends on what kind of game you want to make and how big you want it to be. It could be from 4 days to 2 years. It really depends on what you want to make and how much effort you put on it.

 

9. GooglePlay and pages like Kongregate as soon as you want/can since it is relatively easy and you can start to create a portfolio to show your work. Steam i'd say once you accomplish to have a decent fan base so they can help you greenlite your game.

 

10. Remember Flappy bird? They can go viral pretty easy with some luck, you can take advantage of current trends/memes, try to use leaderboards, people love to compete.

 

11. Start as soon as you can, it doesnt matter if you create just little games, thats great for a start. Create a lot of games, if you enjoy playing games try to also analyze them, what makes them fun?, what would you change?, how do they approach different things as the weapons, enemies, continues, everything; Even if you cannot recognize what everyone loves in a videogame (the truth is that there's nothing that will please everyone)  you will find what YOU love in videogames and that way you'll find your style and feel for the games you'll create.

 

Good Luck.

 

PS: You should really check out Extra Credit's youtube channel, great/fun source for game design theory.


In Topic: Main differences between Unity and UDK?

25 January 2013 - 10:32 AM

Thank you all for your replies, i think i'm going to go with unity since i've never worked with an engine before, and it seems to be easier for a begginer to pick it up. 


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