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Member Since 22 Aug 2012
Offline Last Active Dec 15 2015 12:27 PM

Topics I've Started

Book Recommendations

07 May 2014 - 09:39 PM

Hi there!


My dream is that someday i'll have my own game studio, and one thing i'd like to do is to have a little library that helps for reference, i'd like to have books about game design, game development, music and audio, graphic design, screen writing (i don't know if that is the correct term), cinematography, philosophy, etc. ( And some books like Harry Potter, TLOTR, why not)


I know there's a section about books here, but i'd like to know if any of you have more recommendations.


Anything that would help to create great videogames.


Thank you.


PS  : Later i will add some of the books i already have in case it may help someone here.

PS2: If this is not the correct section of the forum please move it, i didn't know where to post this. 

Main differences between Unity and UDK?

22 January 2013 - 10:05 AM

Greetings, i'd like to know the main features and differences between unity and udk engines.

I've read their descriptions but i don't really know how should i choose between one or the other.

Is there a main difference or should i try both and choose based in the experience?


Also have someone already done this?

C++ Relative Paths

19 September 2012 - 04:03 PM

Good day.

The structure of my proyect is:
  • POOA
  • data
  • src
  • vcproj
  • holy
[/list]So my Visual Studio solution is in the folder "holy" and i need to use an image wich is in
the "data" folder so i try to use something like ..\\data\\ tiles.png but it's no use, how can i
accomplish this

SDL_surface *tile_sheet;
tile_sheet = load_image( "..\\data\\ tiles.png" );

Im using C++ and SDL

SDL Surface scale with no quality lose

03 September 2012 - 03:43 PM

I hope this doesn't sound dumb.
I'm looking for something that let me scale an image but with no quality lose.
I'm using C++ and SDL. I have my image and when i scaled it with gimp or photoshop
so i can use it in my game it get pixelated, and i don't want that.
(My image is around 2000px * 1500px and i need it 150px * 80px)
Is there a way of doing this with C++ and SDL?
I've heard about rotozoom, does this work for what i want?

Thanks a lot.
Sorry for my bad English.

C++ SDL Game integration with Python

22 August 2012 - 10:12 AM


I already know how to make games with C++ and SDL (already done a few)
but i've been reading a lot about learning a scripting code would be helpful,
so i was thinking on learning python but my question is, how do i actually
use a python script in my game development with C++ and SDL?
are there some tutorials out there so i can take a look on them?

I hope you can help me with that.

Thank you.

PS: Sorry for my bad english