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Gnorme

Member Since 22 Aug 2012
Offline Last Active Aug 27 2012 11:51 AM
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Posts I've Made

In Topic: Is python fast enough for a simulation heavy game similar to Dwarf Fortress?

23 August 2012 - 08:19 AM

This thread has become much more than I was expecting it to, in a good way :)

I personally prefer coding in Python, and I don't know enough c++ to make more optimized code than DF (although I could learn). I've looked in to Stackless Python and it seems promising. I just checked out IronPython quickly per recommendation, and just one question. If I start going that route, why not just use c# directly then? I'm not the biggest fan of the Visual IDE and XNA, but I will go that route if it's very appealing. What sort of cross platform doors will be open to me if I do?

In Topic: Is python fast enough for a simulation heavy game similar to Dwarf Fortress?

22 August 2012 - 01:53 PM

Thank you for the responses Posted Image

The project is in it's infancy, but I'm trying to make sure I start off on the right foot. I've never programmed something intensive enough for me to have to worry about the limitations of a language.

Any thoughts on SDL vs SFML for c++?

and for Python would Pyglet or Pygame be better?

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