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game of thought

Member Since 22 Aug 2012
Offline Last Active Feb 18 2016 09:13 PM

#5065983 Moving onto c++ from c

Posted by on 29 May 2013 - 05:59 PM

I am fine with pointers, i would just like to rely in them less that i would in c. Which from what i hear is with c++.

#5046261 What do i do now?i

Posted by on 24 March 2013 - 11:38 AM

I have spent since early December on python, learned the basics, released a first game, and have moved on to other libraries to no real avail. I have done C/C++ in the past(but no where near the detail i have done in python) and prefer both the syntax, the speed, the vast array of libraries and the fact you don't need perfect indentation.


However, i am worried that i will have a massive struggle with it eventually give up and go into a limbo where i am not sure again. It almost seems as if there isn't a language i can find that is either useful to me or easy to type while maintaining speed(I have tried a heck of a lot of languages over the last 2 1/2 years, and C/C++ and Python are the only ones i have spent more than about 3 days on, which i know is stupid).


I know that there are literally thousands of languages but there seems to be only about a dozen worth learning(Java,Python,C,C++, Javascript, Pascal etc.) but i cannot find the right one.


I have considered Lua because of it's use as a scripting language but i want to write games without the weird pointers and malloc/free syntax of c++ and the weird indentation and lack of ; in python. Which seems to lead to Java or C#, but i don't want to do either because one is tied to microsoft and the other isn't known for speed.


What on Earth should i do? 



#5045376 HP vs a Limb and organ system for a text based game combat damage

Posted by on 21 March 2013 - 03:21 PM

Hello, i wanted your opinion on this topic for which you feel is better, as i have designed a system for the Limb and organ damage on a piece of paper and i wanted to know what you thought.


The basic living entity in the game has an array of body parts(specified as an array of limb objects on the creation of instance of the entity, so one argument containing an array of pre-declared organs) and organs. The organs are a base class with different behaviors dependent on a string implemented on the organ's own instance. For example, when heart is declared to the  organs array it is implemented with the string indicating it's influence on the circulatory system. Brain has influence on Nervous etc.(I have no formal medical education so excuse me for anything here that isn't true). These also link to limbs via comparison of the two objects(in the damage function the argument in the if statements say if a certain limb was hit and a certain hit condition was met it would do x to the organ and subsequently the body). For example, when the Thorax is hit there is a small percentage the Heart will gain a percentage of the impetus of the attack and thus cause certain drops on the enemy/friendly entity stats, such as the decrease in global circulation of blood.


The limbs also have separate stats, these being Circulatory points, nervous points and structure points. Circulatory points represent how much blood is in the limb, for example an arm may have 1 litre of blood. As these drop, so does the amount of oxygen getting to the muscles(oxygen isn't a separate variable) and therefore reducing the effectiveness of the limb as well as some other features such as overall decrease in circulatory points if the torso gets hit, for example.


Nervous damage is the influence of the nervous system in a certain area. For example, while the brain is the main organ of the head, the fact it connects to the spinal column guarantees a small amount of nervous points due to the sheer amount of it making it very easy to damage and disable. Some status effects of this will cause disorientation and vomiting(perhaps i may make this a danger to the player, with animals such as trolls or something)as well as organ failure.


Finally, there is structural damage, which represents the bone structure and exoskeleton if applicable to the entity. When this is damaged it may shatter bones(which could be represented  by the organs class) and therefore damage the effectiveness of the limb.


On certain designated limbs(specified in the starting arguments for the limb class(a boolean)) reaching 0 on any of these results in death.


Currently, i have created a very basic simulation showing damage to limbs from gun shot wounds(only limbs thus far) and seems to be quite brutal for high calibre rounds as expected(The damage is worked out via the calibre of the bullet * a random variable between 100 and the muzzle velocity of the round) and quite weak for others. I will include it if you want it but it is currently on a separate computer. 


What do you think of my idea? How do you think i can improve it?


Thank you for your time

#5039691 Can you please critique my game?

Posted by on 05 March 2013 - 02:33 PM

I have just released my first game on the internet. It is a little text combat game that i have been writing since mid January and i felt that it was a good time to release it. i want to thank you guys for all of the help you have given to me in my programming exploits and game development.


It can be found here: https://sourceforge.net/projects/ancientworldofg/


Thank you for your time


PS: please try to be constructive in your criticism as i really want to make a good game.

#5023303 High School Student with High Goals -- Need Advice

Posted by on 19 January 2013 - 04:34 PM

I am too in a similar position mine is 3.83(i have 11 subjects, for my top 5 i imagine it would be around 4.1). British boundaries are the same as american ones i have read, so i assume that. Bill gates had 4.3 and got 1590 of 1600 on the sats. I believe having such a high gpa is very good.

#5016668 Cats in Video Games?

Posted by on 02 January 2013 - 06:44 AM

Alley cat: 1984

#5003945 Starting Place?

Posted by on 25 November 2012 - 09:00 AM

As many of the posters have mentioned, mmorpgs are difficult. Something easier could be a MUD

#4983255 No knowledge of programming, wish to create an android game without aforement...

Posted by on 24 September 2012 - 10:00 AM

dream on, i don't think there is game making software for android apps. Besides, why not learn programming?

#4981734 how to unlearn a language

Posted by on 19 September 2012 - 10:24 AM

thank you

#4981729 how to unlearn a language

Posted by on 19 September 2012 - 10:08 AM

for maybe a year now i have been writing very messy code in C++. I like the language but i am beginning to encounter very big problems in my code, mainly due to the way a write it and they way i have learned it. I like C++ and i would like to "relearn". How do you suggest i do that, because i don't think it is as easy as just reading the tutorials over again.

Thank you for your time

#4976200 Help, teaching 12-13 year olds to code

Posted by on 03 September 2012 - 03:45 PM

These arent stupid kids though, they are the top 20% of intellect in the country and I am proud to say I one of them with them. And the reason I said lua was because of t engine which believe me is good

#4974128 What would be a good game to work after this?

Posted by on 28 August 2012 - 08:43 AM

The problem with cd( collision detection from now on is cd) was probably nothing to do with the mathis I wrote probably had something to do with the fact I used rect() and i don't think it builds it as 4 unique sides