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~Helgon

Member Since 26 Aug 2012
Offline Last Active Mar 31 2014 11:16 AM

Posts I've Made

In Topic: Basic questions about where to start with OpenGL

03 December 2013 - 05:19 PM

Thanks for the answers. And yes, Nehe is much to deprecated. 

 

http://www.mbsoftworks.sk/index.php?page=tutorials&series=1 looks very good.

 

So it isn't necessary to do it the first time "straight forward" to know how it works in the background instead of using the libs? I'm a little bit afraid of ending just using the lib's and doing basically nothing by my self.

 

Regards


In Topic: Visual Studio 11 GLFW external symbol error

27 November 2013 - 01:29 AM

Thanks, thanks thanks.

 

Using the 32-bit binaries with target-platform 32-bit  and using 

 

glfw3.lib
opengl32.lib
 
as additional dependencies it works!
 
Great! Thanks

In Topic: DirectX 11 free engine?

18 March 2013 - 04:19 PM

http://docs.unity3d.com/Documentation/Manual/DirectX11.html

 

I think that Unreal also supports Directx 11

 

http://www.unrealengine.com/udk/licensing/


In Topic: how to display a dx widget in a Qt app?

06 February 2013 - 09:11 AM

I recently had the same problem.

 

This sample helped me perfect

http://jholewinski.org/blog/direct3d-11-with-qt-4/

 

Few days ago I've tried it with Qt5. Some method names and return types changed but beside of this it also should work with Qt5.


In Topic: getting better at c++

05 February 2013 - 03:42 PM

I haven't read it but "Effective C++" shall be really good (to eliminate common c++ mistakes and improve)

When I have time I'm also going to read it.

 

http://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/ref=sr_1_1?ie=UTF8&qid=1360100498&sr=8-1&keywords=effective+c%2B%2B


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