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uart777

Member Since 27 Aug 2012
Offline Last Active Private

Posts I've Made

In Topic: How/Who create the GameObjects?

29 October 2012 - 02:11 AM

May I PLEASE respond to these FALSE rumors?

* "ASM IS HARD" - It's getting easier. Modern Assemblers have POWERFUL macro features to develop EASY CUSTOM syntaxes - IF, ELSE, LOOP, CLASS, etc - that are 100% PORTABLE to ANY CPU or OS. Honestly, C/C++/Java are easier overall and you should continue to use them. I'm only defending my use of ASM.

* "ASM IS NOT PORTABLE" - FALSE. Modern Assemblers are 100% PORTABLE and can generate custom code for absolutely ANY CPU or OS using special macros. Microsoft compilers produce executables that are ONLY FOR X86/WINDOWS OSs. Microsoft will NEVER support other OSs like Android, IPOD, Linux or Macintosh. We're working on Java currently. We have macros that output JVM instructions for Java-enabled CPUs, ARM, Universal ASM, etc.

* "ASM programmers are faggots" - You don't understand how ASM programmers get mistreated for being different and rejected from an entire community that used to accept us. I used to get along excellent with C++ programmers and would share inline graphics code... until the newer C++ programmers started calling me "stupid", etc. Now, new C++ programmers describe us as dumb primitive humans because they heard this from people who pretend to know ASM but don't understand its uses in the world today. In some cases, we're not allowed to post, defend ourselves or respond to FALSE statements about ASM. Is this fair? Please try to see both sides of the picture.

* "You have no argument to use ASM" - I'VE GOT A LONG LIST OF REASONS "WHY I USE ASM" BUT ASM PROGRAMMERS CAN'T DEFEND THEMSELVES AGAINST THE LIES AND MISCONCEPTIONS THAT YOU TELL BEGINNERS. YOU KNOW NOTHING ABOUT THE EVOLVED HL ASSEMBLER SYNTAXES THAT WE HAVE TODAY.

I WILL NOT RETURN HERE.

In Topic: How/Who create the GameObjects?

25 October 2012 - 04:54 PM

kunos: Learned from the masters: Andre Lamothe, Michael Abrash, Diane Gruber, etc. Yeah, living in the 90s, when programmer's used to write good code Posted Image

slayemin: Very true. We must respect everyone who makes a good game/program in any language, even Javascript. "Since the programming language doesn't matter much anymore" - Thanks for sharing your opinion Posted Image

Icebone1000: Hope you got your question answered. Sorry for changing the subject :|

In Topic: How/Who create the GameObjects?

25 October 2012 - 10:45 AM

"are you suggesting everybody should write software renderers?" - No, just explaining my perspective. He asked, I answered. Why are we way off subject here?

In Topic: How/Who create the GameObjects?

25 October 2012 - 10:38 AM

"are you writing software renderers?" - Yes. Pure software rendering using only CPU instructions.

"Who gives a shit? That's my response" - You can't respond to my claim that AA.RR.GG.BB is the best. Your response is basically, "Who cares?". RGBA requires additional instructions.

In Topic: How/Who create the GameObjects?

25 October 2012 - 10:29 AM

"Why are you worried about the performance of shifting and bit-wise operations anyway?" - Because it occurs milions of times per second in game/graphics programming. For example, one 1024x768x32 screen is 786,432 pixels which translates to 3,145,728 bytes. Multiply this by FPS.

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