Thanks. Is detecting desync ever accomplished using some kind of locality-sensitive hashing? My concern is that if I'm using a physics engine like box2d then there's no guarantee that the two simulations will have strongly similar results even given the exact same beginning state and inputs. The more I think about this problem the more incredibly complicated it becomes.
Also, what the hell happened to gamedev.net?
WhatWhereAmIMember Since 27 Aug 2012
Offline Last Active Aug 29 2012 02:52 AM
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