Jump to content

  • Log In with Google      Sign In   
  • Create Account

Calling all IT Pros from Canada and Australia.. we need your help! Support our site by taking a quick sponsored surveyand win a chance at a $50 Amazon gift card. Click here to get started!


ButchDean

Member Since 10 Aug 2001
Offline Last Active Jun 26 2015 03:25 PM

Posts I've Made

In Topic: An engine to use with teens with no programming knowledge

17 April 2015 - 01:31 PM

Whatever you choose, like Unreal or Unity, given that they are so young I would create a base project than will form the foundation for them to add their models and other content. For the more adventurous/skilled participants you can encourage them to enhance features of the base that you have prepared to make the overall game feel more like their own.

 

You certainly do not want them to start from a blank sheet - I'm guessing you want it to be a fun challenge.


In Topic: Which skillset to develop once your good in C# ?

30 March 2015 - 09:07 PM

It all depends on where your particular passion lies. What have you been coding using C#? Do you have a Github repo?

 

These are things only you can decide.


In Topic: From scratch vs Unity

27 March 2015 - 05:01 PM

I agree about using Unity for the big complicated projects, simply because Unity is a popular and familiar tool chain where everything works. Reinventing the wheel rarely makes sense unless you have specific requirements that Unity either doesn't support or doesn't implement appropriately.

 

Some aspects of game development need specifically to be programmed even if using Unity, like the core game logic for instance.

 

Writing games from scratch teaches you a lot regarding the gotchas encountered in:

 

1. Game engine architecture.

2. Optimization.

3. Large-scale code maintenance.

 

These are skills that you cannot pick up using Unity solely in my experience.


In Topic: Game engine for Linux?

19 March 2015 - 04:28 PM

I'm currently using Ubuntu exclusively for my homebrew game development projects. The learning curve was pretty steep to get things going initially, and since I don't plan any commercial release of anything, I think it is a pretty cool environment. I'm not using any game engines so am not an authority on subject of the best game engine to use.

 

I would advise the OP to go with the main suggestions trying each one out if they are patient enough, and go with the one that is: stable, provides the features they need, and they enjoy using.

 

Sometimes people forget whatever environment you choose to use must also be at least somewhat enjoyable to use to see your project through to completion.


In Topic: learning game development/design with a car racing game project (mud, sand ef...

06 March 2015 - 09:20 PM

Any reason why you wouldn't want to use Unreal Engine?

 

https://www.unrealengine.com/what-is-unreal-engine-4

 

Now free (with exceptions), better quality tool, used extensively for the best games, etc. I would be inclined to go with that now.

 

Regarding the skills that you need, it really comes down to the specifics of the game and who you can find to work with you:

 

1. If you find the right skills for your vision then they will know what you need.

2. If you can't find the skills, your game designing will have to be scaled down to a manageable project that you can complete.

 

I get the feeling you will have to complete a few easier games before getting to this one.


PARTNERS