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Member Since 10 Aug 2001
Offline Last Active Jun 10 2013 10:19 AM

Posts I've Made

In Topic: what the mechanics behind this ?

02 June 2013 - 11:18 AM

In addition to what was said above, you could look into thinking about a double-tap jump being higher than a single tap for example. It will help to simplify the mechanic.

In Topic: Where should this code go?

26 May 2013 - 07:31 AM

You load your game objects when they are most likely to be used and when the process of loading them will not cause a performance hit.

You can also do it between level loads of course with a loading screen.

In Topic: Total beginner but I'd like to start with something interesting

25 May 2013 - 10:49 PM

You've done bits here and bits there but nothing to show for it. You need to be a lot more dedicated.

In Topic: button tool

08 June 2012 - 11:31 PM

You so need to be clearer on the application domain. Can't be answered otherwise.

In Topic: Singleton pattern abuse

08 June 2012 - 11:29 PM

I actually am pro singleton for the following reasons:

1. It is a generally recognized useful design pattern that is easy to grasp.

2. It makes a single instance of an object easily accessible.

3. It is not the same as a global because it has global scope. A well written singleton can have very controlled access even though it can be referenced globally.

4. If a singleton wrecks havoc in your code, blame the programmer and not the tool.

5. Singletons make the game states that they represent easy to debug.

These are just five points that come to mind.