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Member Since 29 Aug 2012
Offline Last Active Sep 14 2012 02:50 PM

Posts I've Made

In Topic: d3dx9math problem, how can its possible ?

11 September 2012 - 03:24 PM


Thanks for answers. I solve it, its about release/debug. when with release result is http://prntscr.com/f7nkt and with debug http://prntscr.com/f7nie

Sorry for delay

In Topic: Light position problem

07 September 2012 - 09:59 AM

can anyone help ?

In Topic: Light position problem

06 September 2012 - 03:56 PM

hmm i understand i did same as they did but everything is same, nothings working. im really tried about that HLSL light. if someone can fix this i uploaded my project and worked project

EmptyProject.rar is my project, and ShadowVolume is from directxsampler i copy everything about HSLS light. if someone worked light on EmptyProject, i will so much grateful

-Thanks for everthing.

In Topic: Light position problem

06 September 2012 - 12:57 PM

Ok now i open PIX and trying to use. but i think problem isnt light color or something. i think problem is that lightView here;

at HLSL lightView is float3 and he is using ->SetVector. SecVector is for float4, and vLight is vector4. its so weird :S
and he is transform vLight with matrix. maybe i should do ? but my matrixes "matrix16" not "matrix" so i dont know how to do.

Sorry for my english, i'm trying for best.


In Topic: Light position problem

06 September 2012 - 12:06 PM

yes its same i tried delete it and false,true it but still same result. what it should be ? but i think problem is light vector