Hi JTippetts and thanks for your reply i definitely got the point.. in fact, my very first problem is about the effective scale of the map compared to the "real" proportion with human/plants/etc...
I had the feeling that my object was oversized but i couldn't get HOW MUCH it was o/s... you explained it and cleared the point
And the second point was "why almost all the terrain editor have map range between 2k x 2k to 4k x 4k as max size"..
Now, just to hit the spot.. I have the border of all my lands (in spline form) + a grayscale heighmap... what's the best tool i can use?
ATM I'm working with Grome, World Builder and VNS (plus the UDK module for landscaping).. i'd like to keep the landscape modelig outside UDK to have a stand alone model to import in any engine i could ever use, but i don't know if it can be easier.. i have to say that WB and VNS are GREAT tools indeed.. it's hard for me to quit using them and use a less powerful tool (but i have to say, i don't really know the UDK capabilities in landscape modeling).
by now, i will resize my model.. and hope to post some WIP soon
and thanks again for your very exhaustive reply!
OromekarMember Since 30 Aug 2012
Offline Last Active Sep 04 2012 03:07 PM
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