Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 30 Aug 2012
Offline Last Active Jan 15 2013 05:06 AM

#5014836 Common way to save terrain data

Posted by flux101 on 27 December 2012 - 02:29 PM

I would use heightmaps. You can edit them with an image editor, or easily in your own editor by manipulating the image data directly. I would suggest you to use 16bit image data because you will have smoother surfaces. You can also generate lightmaps with these heightmap. You dont have to load the whole image at once, you could split it into chunks and then load them individually.