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Member Since 30 Aug 2012
Offline Last Active Feb 19 2016 01:08 AM

Posts I've Made

In Topic: Idea for 3D Platformer Starring a Weeniedog, Need Help!

01 December 2015 - 08:07 PM

I don't necessarily have any specific ideas, but I can think of some questions to ask yourself:

  • How much do the worlds interact with each other? Are some of them friendly or hostile toward other worlds?
  • Why does the cat want these gems? Do they enable access to more worlds? Are they used for some kind of weapon to fight the aliens?
    • Does having more gems give the player access to more power-ups?
  • Do the aliens know about Doc, the cat, or the gems? Do they have some of the gems? (This would provide a logical reason for boss fights.)

In Topic: My creature-training game concept: plot line

01 December 2015 - 07:38 PM

Well, the overall plot sounds fine, but it would be good to have more of an immediate problem at the beginning to motivate the main character and stir up the player's emotions.  How about, right near the beginning, the community of people who can't use pet monsters are forced to flee their town as refugees when the growing dark swamp stuff invades.  Then you have the player's family as refugees, and the player will interact with them more because they will go with him to the first new location, and the player will be strongly motivated to reclaim their town, and thus to investigate the cause of this increasing problem.  It would also bring the player into contact with the sky knights as the sky knights would be the reason that the second town the refugees go to is (temporarily) safe).

That could be interesting. It seems likely that other towns would be resistant to allowing the refugees in. After all, they're paying the fee to the "sky knights," and the refugees would just be "freeloading." Because of that, the refugees would likely end up sitting outside one of the towns, which means that they're partially under the knight's protective "umbrella" but still need the mentor's help to fend off attackers.


As far as contact with the "sky knights" goes, one of the ideas I had was that the PC would encounter an off-duty knight during the PC's first night in a protected town and would be challenged to a battle. Upon victory, the PC would probably get his/her first creature capture device. The knight may be impressed with the PC's potential and state that he/she could join the knights after becoming stronger. This would potentially open an avenue later for the PC to infiltrate the knights.

In Topic: My creature-training game concept: plot line

01 December 2015 - 12:05 PM

I'm not immediately seeing what this set-up is intended to accomplish.  That might just mean that I don't understand it yet though.  What it looks like is: the main character starts out as an ostracized minority, which is interesting, except that it means the main character can't have pet monsters, which is not interesting.  Then, the main character is converted into one of the normal majority of pet users, which cancels out the interest factor of being a member of a minority.  The players is also sent to where the normal majority live, so the minority is almost canceled out as a factor in the game.  Why do this?  Does it accomplish something I'm not noticing?


Yay creature-training games though. smile.png

The goal shows up a bit later. Although the PC is no longer "part" of the minority, he/she still represents that minority's interests. To summarize: the PC eventually finds a way to expose the corruption of the "sky knights," who are actually encouraging the spread of the dark forest. He/she takes them down, but in the process, an ancient evil is awoken. Nastiness ensues, but the PC eventually fixes it.

In Topic: Is there a shorter way that does the same thing

16 August 2013 - 07:09 PM

Is it okay to have 26 cases using switch? Or do I just have to live with it?


Aside from a lookup table, using a switch statement is probably the most efficient option. The compiler might actually rewrite the switch statement to use a lookup table, but it's not required to. However, using a lookup table would require a lot of boilerplate unless the switch statement is just mapping key codes to character values, which doesn't seem to be the case, so I'd go with the switch statement unless this code became a major bottleneck (which is quite unlikely).




Looks like Álvaro got to it before me.

In Topic: Advice for 2D game structure

10 August 2013 - 01:05 PM

I'm not sure whether you're using OpenGL or DirectX, but in either case, you might be able to take advantage of instancing.


Here's a good article on OpenGL instancing: