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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

FredFors

Member Since 31 Aug 2012
Offline Last Active Mar 25 2013 08:34 AM
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Topics I've Started

A Villain's Demise

15 January 2013 - 05:14 AM

52246600dc9ca8c8a0478f88b34df25c.png

 

This is an image from my game "A Villain's Demise". It displays various WebGL effects used whenever the player has 1 life remaining. The technology used is HTML5 and javascript, with the primary target platform being desktop browsers.

This is of great contrast to the actual look of the game. These effects, combined with an impactful audio design really puts the player on the edge.

A lesson learned from this project would be not to slap-on features because "it looks cool". Originally, the player could slow down time, enabling various WebGL effects, and of course, slowing down the time. However, this feature ended up being a "slap-on" thing, that were utterly useless, and proved to be very counter-intuitive. It generally made the game harder, and did not add anything of significance to the game.

The project emerged from Ludum Dare 48 about a month ago, where i created the game within 24 hours. You can play the game here, if you'd like!

Click here to view the iotd


A Villain's Demise

16 December 2012 - 09:38 PM

Hey! Another Ludum Dare is over, and I'm glad i participated once again. It has been an awesome event, and i clocked in around 16 hours of work this time, with alot more knowledge in my backpack! Thought I'd share what i ended up with.

Posted Image

Click here to play! - Click here to see the LD entry page - Click here to learn more!

Worked alot on tweaking the controls, getting the double-jump right, and the slow-time mechanic. It turned out fine, and i hope you enjoy it! Use "Esc" to return to the menu, or "R" to restart the level.

Share your highest score, and any bugs you may find :) You can also check out my previous LD48 entries here!

The timelapse video is now available! Check it out here!

Feedback needed - 2D art

28 October 2012 - 06:23 PM

Hello,

Not too long ago i started working on my project, called "Deluso", and before i set the art direction in stone, I'd like to get some feedback on the current art of my game.

The game is a 2D sidescrolling puzzle adventure game, where i do the art, the design and the code. Without saying too much about the concept, I'd like to hear your first impressions, and perhaps some more constructive, in-detail feedback where applicable.

dbsunset.png
dbsnow.png
dbrain.png

So what do you think? Its basically a silhouette foundation, with a limited color palette - but still with great variations in terms of color use throughout the game. In addition to the ones illustrated above, there will be 2-3 more "themes".

Is using such a wide array of color themes a negative breach of coherency, or a refreshing take with contrasts? Is it too similar to the art of already existing titles out there? Am i onto something here at all?


Replay value vs one-time experiences

31 August 2012 - 01:31 AM

Hello,

I'd like to hear your thoughts on this matter. The aspect of replay value, in terms of typical "one-time" experiences. By this i mean games similar to or in the same genre as for example Limbo. How important (if at all) is it with replay value in a game like this?

Have you played games like this, and craved to return only to play through it again? If so, why? I think its an interesting question, as many polished, high quality games i've played dont seem to actively encoruage to play the game all over again.

So basically, how important is replay value in this genre for you?

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