Hello! My name is Adrian Scheff and I wish to let you know that I am currently developing a strategy game about a 19th century Asylum, set in a timeline closely resembling the Victorian England.
Here's the development blog (I also posted 2 screenshots there): http://asylum-master.blogspot.ro/
Thank you for your time!
What it does? It takes as an argument, among other things, a SDL_rect and renders text in that rect. The text is left aligned. It's quite a raw thing but it works ( it works only with 32bit surfaces). Also, acts as a basic text formatter, removing all spaces if they are at the begining of a line and all but one space if it is between words. Here's the declaration:
font-font to be loaded. it uses SDL_ttf library file-text file to be rendered Color-color of the text font_size-desired font size rect-rendering box screen-this is your main screen SDL_surface(the one you obtained with SDL_SetVideoMode destination-sdl_surface where you want your text rendered(you can also put screen here). This surface should be create with SDL_CreateRGBSurface like so: destination=SDL_CreateRGBSurface(SDL_HWSURFACE, screen->w,screen->h,32,screen->format->Rmask,screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
Here's a screenshot of the TR_render_text in action.
Known bugs(so far): -if the width of the rect is smaller than the actual size of the largest word(rendered word that is) program crashes -not a bug per se but I noticed that SDL_ttf does not render well some characters, namely an apostroph with a ASCII code 0x92
Also to use this library you will have to install both SDL and SDL_ttf libraries.