i'm currently writing a paper on game tutorials or to be more specific: on how game mechanics are taught in computer games, for example with text-hints, cutscenes, implicitly through level design, etc.
the point i'm trying to make here is that learning and understanding is an extremely gratifying experience, yet (good) tutorials in games seem to be undervalued in the design process - and game design literature also doesn't provide too much help on this. (as far as my current readings go)
so, i'd be very thankful if anybody knew any sources which might be helpful for my research and/or could name me games with especially good or bad tutorials/how it's mechanics are taught.
thanks in advance, have a good one!
m.m.foxMember Since 31 Aug 2012
Offline Last Active Sep 22 2012 12:32 PM
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