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Member Since 01 Sep 2012
Offline Last Active Jul 01 2013 06:27 AM

#5062486 Game programming - books?

Posted by on 16 May 2013 - 11:47 PM

Bump Game Coding Complete.



Frank Luna's Introduction to 3D Game Programming with DirectX 11 is a must have!

I study Computer Games Programming at uni and this is literally our DirectX bible! 



Link to book 



#5017247 Could not initialize the terrain object

Posted by on 03 January 2013 - 03:08 PM

So I did that, and it wasn't working because I am an absolute moron.




Was actually named:



I think I need to go to bed guys.

Thanks so much for your help though, I'll definitely implement the better way or reporting errors.


#5006084 Could Not initialize Direct3D

Posted by on 01 December 2012 - 02:15 PM

Hi guys,

I'm following this tutorial:

And I've done everything, However when I hit play I get the pop up message.
'Could Not initialize Direct3D'

The only thing I can think of is, Could this be because I'm using a GTX 295? I know it's not DX11 compat. But I've done all my other DX11 programming on this and it's been fine!

Also I think the problem can been narrowed down to the D3DClass.cpp
on line 171.

result = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &featureLevel, 1,
			 D3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext);///////////These are mostly 0...

Any help would be really appreciated, Thanks!

#4986366 How much math do I need to use directx?

Posted by on 03 October 2012 - 07:04 AM

For super basic DX and starting to learn you really only need matrices and vectors. That's what they taught us at uni and then when you start getting more advanced you're looking at trig, pythag and others similar to that.