Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 01 Sep 2012
Offline Last Active Jul 01 2013 06:27 AM

Topics I've Started

Trying to make a small Windows Phone game

14 June 2013 - 03:55 PM

Hey guys,


I'm trying to make a small Windows Phone game. I've recently changed my code to spawn the sprites on screen and it compiles fine.


However when I enter the game screen on the phone emulator. I get this error:


Attached File  Capture.PNG   47.1KB   9 downloads


I have literally no idea why this is happening. 



Any help is appreciated! 




Could not initialize the terrain object

03 January 2013 - 01:44 PM

Hi guys,

I'm having a big problem here and I can't find why it's happening myself.


I'm trying to do the tutorial linked here:




But I've also got other code in there for multiple shader management. (you can just ignore that)

The error is thrown in the 'ApplicationSetup.cpp'



I'm attaching the project below.


Thanks in advance!


Link to Project:




Instruction level game situation, such as cloth.

27 December 2012 - 11:35 AM

Hi guys, 


I'm currently writing an answer to a research question I've been set, However I've got to this particular question and I'm stumped!


'Take an example from a typical game situation, such as cloth simulation, and consider the application at instruction level using scalar assembler and vector assembler. Outline the benefits and limitations to the use of super-scalar assembler instructions.'


I'm not sure how to go about answering this. 

I myself am not very confident with assembler and as soon as this is posted I will be researching more into it however I was just wondering if anyone has any good resources I can read to better my knowledge, and perhaps save me time looking in the wrong places.


Even any possible answers to this, would be really beneficial.

Bullet point answers are fine, I can take that and research it further in order put create my essay.






Could Not initialize Direct3D

01 December 2012 - 02:15 PM

Hi guys,

I'm following this tutorial:

And I've done everything, However when I hit play I get the pop up message.
'Could Not initialize Direct3D'

The only thing I can think of is, Could this be because I'm using a GTX 295? I know it's not DX11 compat. But I've done all my other DX11 programming on this and it's been fine!

Also I think the problem can been narrowed down to the D3DClass.cpp
on line 171.

result = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &featureLevel, 1,
			 D3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext);///////////These are mostly 0...

Any help would be really appreciated, Thanks!

Game Input from an XML file

18 November 2012 - 05:26 PM

Hi guys,

I'm tasked with creating a class that can read in input for a game, from an XML file.
I have no idea where to start, I'm not even sure what to google.

I was wondering has anyone around done this before? And if so do you have any pointers?